EGX Blog Post 1

13th July 


For both of the games I am working on - “There was a Home” and “Deep Space Tavern” - I have set up social media accounts for Twitter and Instagram, filling out the pages with photos from the games & captions describing what the game is about, the characters etc. I have also started the process of following other accounts that have shown interest in comparative games, growing out the  follower base that we can promote our game to. This has worked thus far, as I have been able to build both games to a small but engaged audience of 50 followers. 


I have also started to compile a list of influencers, both on YouTube and on Twitch, who have played comparative titles to the games I’m marketing, and have gathered their business emails, so that I can easily contact them to play our games when they’re at a playable stage. 


Engagement has been great with the game developers, with weekly calls set up for both games, as well as discord chats allowing conversations to occur between myself and the game developers if and when any assistance or answers to questions are required. 

Comments

Popular posts from this blog

EGX Blog Post 2

EGX Blog Post 6