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Showing posts from July, 2023

EGX Blog Post 2

 27th July I have continued to grow out the Instagram and Twitter pages for both of the games that I am marketing, as well as boosting the engagement rate of our posts by messaging people who are following us, as well as utilising polls and and “ask me anything” stories to allow people to get a greater insight into what our games are about. I have also expanded the list of influencers, both on YouTube and Twitch, that have played and streamed similar games, compiling a full list of their details and how best to reach them.  Alongside this, I have asked for the developers to provide me with more photos & gifs, so that I can post them on the social media platforms for both games. 

EGX Blog Post 1

13th July  For both of the games I am working on - “There was a Home” and “Deep Space Tavern” - I have set up social media accounts for Twitter and Instagram, filling out the pages with photos from the games & captions describing what the game is about, the characters etc. I have also started the process of following other accounts that have shown interest in comparative games, growing out the     follower base that we can promote our game to. This has worked thus far, as I have been able to build both games to a small but engaged audience of 50 followers.  I have also started to compile a list of influencers, both on YouTube and on Twitch, who have played comparative titles to the games I’m marketing, and have gathered their business emails, so that I can easily contact them to play our games when they’re at a playable stage.  Engagement has been great with the game developers, with weekly calls set up for both games, as well as discord chats allowing conversations to occur betwee